PortfolioLook Development Works

Here you can see a sample of my work in creating distinctive and consistent visual styles for 3D projects. As a Look development artist, I have experience using tools and techniques to create and refine the appearance of characters, environments, and objects in a 3D production. You can see in my portfolio the creation of textures, materials, shaders, lighting and final composition to give the project a unique style.

Lookdev

Metahuman Unlocked

3D Modeling / 3D Sculpting / 3D Technical Art / Character and Environment Design / Game Development / Look Development / Rigging / Texturing

Left Behind

3D Animation / 3D Modeling / 3D Sculpting / 3D Technical Art / Character and Environment Design / Game Development / Lighting / Look Development / Material / Rigging / Shading / Texturing / VFX

Thor – Mjolnir: The Ascended Power

3D Animation / 3D Modeling / 3D Sculpting / 3D Technical Art / Box Modeling / Game Development / Lighting / Look Development / Material / Shading / Texturing

Thor – The God of Thunder

3D Animation / 3D Modeling / 3D Sculpting / 3D Technical Art / Character and Environment Design / Game Development / Lighting / Look Development / Material / Rigging / Shading / Texturing

Marcie – The Goddess of Dreams

3D Animation / 3D Modeling / 3D Sculpting / 3D Technical Art / Character and Environment Design / Game Development / Lighting / Look Development / Material / Rigging / Shading / Texturing

Spider-Man: The Goblin Hunt | 3D Animation

3D Animation / 3D Modeling / Lighting / Look Development / Material / Rigging / Shading / Texturing

Omen | 3D Model

3D Modeling / Game Development / Look Development / Material / Shading / Texturing

Joker: The Death of the Family | 3D Sculpture

3D Modeling / Game Development / Lighting / Look Development / Material / Rigging / Shading / Texturing

The Drakkar Rider | 3D Animation

3D Animation / 3D Modeling / Rigging / Texturing

en_USEnglish