3D Animation, 3D Modeling, 3D Sculpting, 3D Technical Art, Character and Environment Design, Game Development, Lighting, Look Development, Material, Rigging, Shading, Texturing
Thor – The God of Thunder
Project information
“Thor: The God of Thunder” is an expansive digital project crafted in Maya, Blender, Substance Painter, and Unreal Engine, with the primary goal of transforming a base Metahuman mesh into a character boasting the quality of a AAA game production. The project aimed to create a character ready for seamless integration into any game production, with full compatibility with Unreal Engine rigs.
Creative Process: The inception of Thor unfolded as a meticulous exploration of the Norse God archetype, with my own original twist. This character design stands as a testament to my creative vision, as I reinterpreted the legendary figure into a fresh and dynamic representation. The process involved not only artistic flair but also a deep dive into the technical intricacies of the pipeline, ensuring the character could seamlessly adapt to the Metahuman rig in Unreal Engine.
Challenges and Research: The project presented an array of challenges, particularly in understanding and researching the pipeline required to design a character from scratch and adapt it to the Metahuman rig. This process was both extensive and laborious, involving in-depth investigations into character design principles, rigging methodologies, and Unreal Engine specifications.
Original Character Design: It is imperative to note that Thor’s design is entirely original, a product of my artistic ingenuity and a reinterpretation of the Norse God. This character stands as a unique and fresh perspective on a legendary figure, paying homage to the rich mythology while injecting a contemporary and dynamic aesthetic.
Results: “Thor: The God of Thunder” is not merely a character design; it represents the fusion of creativity, technical expertise, and a deep appreciation for mythology. The project showcases my ability to navigate and conquer the challenges inherent in character design for game development, resulting in a character ready to wield the power of thunder in any AAA game production.
- Course : Animation VIII
- Institution : Veritas University
- Year : 2023
- Software used :